Omaha is very similar to to Hold'em, but has a greater chance of making bigger hands and provides for some extremely exciting games.

 Sequence of Events
1. Blinds Two (2) players left of the dealer button both post blinds equal to exactly half the limit they are playing. These are similar to the blinds in Hold'em).
2. Dealer Button. This button is used to determine where the action starts, once the game begins this buttons moves one person to the right (clockwise) for every new deal.
3. Dealer deals each player four (4) cards face down (Pocket or Hole Cards).
4. The player to the left of the dealer now begins the betting for this round. Each player has the option to Call the blinds, Raise the blinds or Fold.
5. After the first round of betting the Flop is dealt. The Flop is three (3) community cards for which all players may combine to make their best possible hand.
6. Following the Flop, the player to the left of the button may now begin the second round of betting.
7. Dealer turns over 1 more community card (the turn) .
8. Following the Turn, the third round of betting begins.
9. Dealer turns over 1 last community card (the river).
10. At this point there will be 5 community cards of which you will make your best 5-card poker hand. You must make the best hand using the combination of 2 of your 4 pocket cards and 3 of the 5 community cards.
11. Following the river card, the final round of betting will begin, this is the players' last chance to bet before the cards are revealed and a winner is determined, this is known as the showdown.
12. Showdown. The Showdown is where players reveal their hands to produce the winner. The winner is determined by who has the best hand with the combination of 2 pocket cards and 3 community cards. Player must us only two (2) hole cards and three (3) common cards.

Each bet and raise during the first 2 rounds is at the lower limit of the stakes structure, e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds is at the higher limit of the stakes structure, e.g. $8 in a $4/$8 game.


A player can bet up to 4 times per round. This is known as a bet and Three (3) Raises. This would consist of (1) a bet, (2) a raise, (3) a re-raise, and (4) a cap. It's called a cap since betting is then capped and cannot be raised anymore. Once the pot is capped, players can only call the Cap or fold.
Check-raising is allowed in all games.

 Button and Blinds
Omaha Hi and Omaha Hi/Lo use a button to indicate the theoretical dealer of each hand.


After each hand, the button moves clockwise to the next active player. The player to the left of the button is first to receive a card and must post a small blind. The small blind is half the lower limit bet, rounded down to the nearest dollar. The player to the left of the small blind must post the big blind, equal to the lower limit bet. Example: in a $4-$8 game the blinds would be Small Blind $2.00 and Big Blind $4.00. This replaces the antes in 7-card stud.

Both blinds are immediately in the hand and have options when in clockwise progression the action returns to them. For the Small Blind those options are to call the remainder of any bets made, or to raise if there are still raises remaining (not yet capped).

For the Big Blind those options are to check if no one has raised, to call if someone has raised or to raise if there are still raises remaining (not yet capped). After the flop and each subsequent betting round, the first active player left of the button is first to act.

When a player first sits at an active table, they may post the equivalent of the big blind. To play immediately all players may sit out and wait to become the actual big blind before playing. This rule ensures fairness to all players and stops potential abuses by preventing players from constantly entering games in late position and then leaving before they're required to post the big blind.

 Hand Rankings
Rankings follow in descending order.
If multiple hands match in rank, the winner is the one with higher cards, e.g., a Queen-high straight beats a 9-high straight.


If the hands are still tied, the kicker determines the winner on hands that are 3 of a kind or below. If the hands remain tied, the pot is split between the winners. Any odd chips go to the left of the button.

Royal Flush
1. Royal Flush

Straight Flush
2. Straight Flush

3. 4-of-a-kind
Full House
4. Full House
5. Flush
6. Straight
7. 3-of-a-kind
2 Pair
8. 2 Pair
1 Pair
9. 1 Pair
High Card
10. High Card
All decisions made by Poker-Flush regarding the ranking of hands are FINAL

Online poker games are played at "Table Stakes". This means that only the chip value you have in front of you at the start of a given hand can be used in that hand. You can increase your "table stake" at any time in between hands; NEVER DURING A HAND.


Sometimes during the course of a hand the betting will exceed a players "stake" and the player may not have enough to call a particular bet. The player does not have to forfeit their hand at this point. Should the player wish to continue, they can call the amount that they have in front of them and they will be declared "ALL IN". Any further action will create a side pot of which the "All In" player will have no claim to. The limit of the number of side pots is only limited to the number of participants in a particular hand. The player will have claim to the portion of the pot that they have contributed to. This rule is exactly how it's handled in Brick and Mortar card rooms.

Different from a B & M card room is the "ALL In" rule that occurs during Internet disconnects.

Our software can determine whether you are disconnected from the Internet during a hand. Should this occur your hand would play and lay claim to the portion of the pot that you have contributed to, up to and until the disconnection occurred.

You will notice in the game that you have a preset "all in" account. This account has in it TWO (2) all ins allowed in a 24 hour period. Should this happen more than twice in a 24 hour period, you can ask to have this account reset by e-mailing support and requesting an all in re-set. Should this become a regular occurrence, please e-mail support to find out what suggestions we might have to help you increase the reliability of your connection.

If we determine that you are connected to the game your hand will be folded. This is done to protect the integrity of the game. Further if we feel that the "All In" policy is being abused, the abusing will be addressed and "All In" privileges may be revoked.

Players should exercise caution when both "All Ins" have been used. Until your account of "all ins" has been reset, your hand may be folded during a disconnection and you can lay no claim to the hand or the pot you were involved with immediately prior to the disconnection.

The Minimum Buy-in requirement for all games is 10 times the Small Blind/Bet in the Game.


Buy in examples would be $100 to enter the $10/$20 game, $50 to enter the $5/$10 game, $30 to enter the $3/$6 game or $5.00 to enter a 50¢/$1.00 game

Omaha Hi/Lo
The difference between Omaha Hi and Omaha Hi/Lo is that in Hi/Lo, the pot is split 50-50 between the person with the best hand and the person with the worst qualifying low hand. Omaha Hi/Lo is difficult and requires skill and a little practice in order to understand.

The structure of Omaha Hi/Lo is exactly the same as that of Omaha Hi, except the pot is split 50% to the person with the highest hand and 50% to the person with the lowest qualifying hand.

A low hand must be an "8 or less" in order to qualify. The low hand is determined by the person with the lowest high card. In the event of a tie the pot goes to the person with the next lowest high card. Example a one person has a low card hand of 8 5 4 3 2 and the other person has 8 6 5 3 2. Both of these players qualify for the low card hand, the winner is determined typically by the lowest high card, however both people here have 8s, so the next highest low card is used to determine the winner. In this case the first player has the lowest high card of a 5 so therefore they are the winner.

Any hand that is high card 9 or higher can NOT qualify as a Low Hand.

If there is no qualifying low hand then the high hand wins 100% of the pot.

  • At the show down two cards can be used for the High Hand or players can use a combination of two cards for the Low Hand.
  • A, 2, 3, 4, 5 is the best low hand. This will also count as a straight for high. Aces can be used for both high and low.
  • Straights and flushes are not considered when evaluating a low hand.
  • A player can "scoop" the entire pot with both the high and low having the combination of both the highest and lowest hands.


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